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New Army 03.11.2026, 14:36:22 Roster Export Date
03.11.2026, 14:36:25
Adventurers Guild
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Taskmage Explorer 19 1 STA SPD OFF DEF ACC INT AG T ARM HP M
Sand Kingdoms • MEDIUM WIZARD MAGE 2 5 8 8 8 14 12 10 0 1 12
Skills: Stealth I • Tracking I
Traits: Survival (Scorching) I • Affinity (Elder) I • Resourceful I
ABI
Spellcrafts: Wizardry III
NAME EFFECT PW RCH STK TYPE QTY WGT
INV(5)
Dagger: Throwing. +1 STK when used against a model in Crouched T-3 0 STA melee, 1 0
State. weapon
Amazon Gladiatrix 32 1 STA SPD OFF DEF ACC INT AG T ARM HP M
Neutral • MEDIUM BERSERKER 3 5 16 12 8 8 12 14 2 3 16
Skills: Finishing Strike I
Traits: Survival (Scorching) I • Fearless I • Brute I • Duelist I
ABI
Combat Arts: Berserk III
NAME EFFECT PW RCH STK TYPE QTY WGT
INV(3)
Heavy Polarm: Two-Handed, Cleave. T+3 2 1 melee, 1 3
weapon
Guildsworn Knight 30 1 STA SPD OFF DEF ACC INT AG T ARM HP M
Neutral • MEDIUM ARMSMASTER WARRIOR 2 5 15 15 12 13 8 14 7 4 17
Skills: Finishing Strike I • Follow Up I • Protector I
Traits: Fearless I • Resistance (Bleed, Knockback) I
ABI
Combat Arts: Fencing IV
Stratagems: Defensive Formation • Unconventional Tactics
NAME EFFECT PW RCH STK TYPE QTY WGT
Poleaxe: Armor-Piercing, Cleave, Two Handed T+3 1 1 melee, 1 3
weapon
Sword: - T 1 STA melee, 1 1
INV(6)
weapon
Glyphscribe Dag- +1 STK when using against a model in Crouched. Throwing: T-3 0 STA melee, 1 0
ger: The Weapon returns to the users Inventory. weapon
Shield: -3 to incoming Melee Attacks to the Front, +3 ARM against T 0 1 melee, 1 2
Ranged Attacks to the Front. shield
Imported Casting Amplifier 4 1
Neutral
The upgraded model's Spells have +4 RCH.
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CLASSES
WIZARD
When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.
MAGE
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type
Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana
Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end
of the turn!
BERSERKER
Once per turn, if Berserkers would suffer one or more Wounds as a consequence of Damage Roll(s),
they may perform a T roll for every Wound they would suffer. If a roll is successful, the
corresponding damage is prevented.
ARMSMASTER
In the Active role, Armsmasters may gain +1 STK when performing a Melee Attack.
WARRIOR
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior
in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until
the Warrior's next Strategic phase unless specified otherwise.
TRAITS
Survival (X Environment)
This model is not affected by the X Environment.
Affinity (Element)
A model with this Trait can cast (Element) Spells.
Resourceful
I: A model with this Trait may receive 1 additional Upgrade.
Fearless
This model cannot become Panicked (State).
Brute
A model with this trait gains +1 STK when using Equipment with the Two-Handed Trait. It ignores the restrictions of the Two-Handed trait.
Duelist
The target of this model’s Attack Action cannot use its Combat Arts of level III or less.
Resistance (X)
I: Power of a Hit dealt to this model by an Attack with the (X) Type or Trait is halved.
SKILLS
Stealth
I: When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy
model’s Awareness or not.
Tracking
This model gains a +3 Modifier when performing
Perceive and Uncover actions. Amodel using this skill does not
suffer the penalty to its INT Stat when it performs the Uncover
action. When performing Perceive, it may re-roll a single roll.
Finishing Strike
When this model causes at least one Wound to a target, it may immediately make an unmodified STK 1 Attack against the same target. It must use the same Item
or Skill. If there are more targets, choose only one.
Follow Up
If an enemy model disengages from this model, this model may move up to its halved Speed
value towards the disengaged model.
Protector
When an allied model within 1/2 SPD distance is targeted in an Attack in this model’s Reactive Role,
this model can spend an Activation Point to move into Base Contact with the ally. (While moving, it
cannot pass through objects taller than its Hitbox.) By doing this, the model becomes the new target of
the Attack Action.
COMBAT ARTS
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Berserk
Selected level’s effect is applied to this model’s Melee Attack.
I: Grapple & Thrash: User’s Melee Attack gains Knockdown.
II: Onslaught: User’s Melee Attack gains Sweep I.
III: Limb Fracture: User’s Melee Attack gains Crippling.
Fencing
Selected level’s effect is applied to this model’s Melee Attack
I: Masterful Parry: Target’s Melee Attack suffers -3 Modifier.
II: Harsh Riposte: Target’s Melee Attack suffers -1 STK (cannot be reduced below 1).
III: Second Wind: User’s Melee Attack gains +1 STK.
IV: Grapple & Thrash: User’s Melee Attack gains Knockdown.
SPELLCRAFTS
Wizardry
ELEMENT LEVEL NAME EFFECT PW TYPE RCH STK
Elder I Mana Burst Stagger Int spell, sorcery | 16 1
ranged
Elder I Dispel Magic Targetless. Choose one of the following: (1): Remove target - spell, healing | 16, AOE: 1
Sorcery, Enchantment, Transmutation spell from the field. (2): ranged Circular L
Remove target summoned creature from the field. (3): Cancel
Shrouded State.
Elder II Confuse Target Mindgame, Ricochet I. The target model becomes Confused - spell, sorcery | 16 1
(State) until the start of caster's next Strategic phase. When ranged
casting this spell, the caster may spend 1 Mana to gain +2
STK.
Elder II Ward Non-Critical Damage and related effects of any incoming At- - spell, sorcery 16 1
tack targeting the target of this Spell are ignored. When the | melee and
caster is Engaged, this spell can target only the caster. ranged
Elder III Redirect Damage On hit, the Target’s successful non-Critical Hits are negated. - spell, sorcery 16 1
In addition, the Target model receives a number of non-Criti- | melee and
cal Hits equal to the number of successful Attack Rolls (apart ranged
from Critical Hits) it made during its Attack, using the same
Item, Spell and Abilities it used during its Attack. This Spell is
not affected by “Ranged (Friendly Fire)”
Elder III Hastened Recovery You may do one of the following: (1): Remove Crippled (State); - spell, healing | 16 STA
(2): Remove Bleeding (state); (3) Remove Weakened (State); ranged
(4) Remove Poisoned (State); (5): The target regains 1 HP.
STRATAGEMS
Defensive Formation
Type: Authority
Each friendly model receives +1 ARM for every other friendly model in Base Contact.
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