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Sand Kingdoms Vladimir Roster Export Date
30.10.2026, 14:08:35
Sand Kingdoms
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Faris Outrider 18 1 STA SPD OFF DEF ACC INT AG T ARM HP M
Sand Kingdoms • MEDIUM ARTIFICER ROGUE 2 5 14 11 8 13 12 13 1 2 12
Skills: Follow Up I • Stealth I • Taunt I
Traits: Affinity (Elder) I • Survival (Scorching) I
ABI
Spellcrafts: Art of Enchanting III
NAME EFFECT PW RCH STK TYPE QTY WGT
Sword: - T 1 STA melee, 1 1
weapon
Arcane Lantern: The wearer gains Vigilance. Shrouded and Intrigue States T - - melee, 1 1
INV(5)
within the Wearer’s Awareness are canceled. accesso-
ry
Dagger: Throwing. +1 STK when used against a model in Crouched T-3 0 STA melee, 1 0
State. weapon
Taskmage Explorer 19 1 STA SPD OFF DEF ACC INT AG T ARM HP M
Sand Kingdoms • MEDIUM WIZARD MAGE 2 5 8 8 8 14 12 10 0 1 12
Skills: Stealth I • Tracking I
Traits: Affinity (Elder) I • Resourceful I • Survival (Scorching) I
ABI
Spellcrafts: Wizardry III
NAME EFFECT PW RCH STK TYPE QTY WGT
INV(5)
Dagger: Throwing. +1 STK when used against a model in Crouched T-3 0 STA melee, 1 0
State. weapon
Vizier of Conjurations 22 1 STA SPD OFF DEF ACC INT AG T ARM HP M
Sand Kingdoms • MEDIUM MAGE SUMMONER 2 5 8 8 8 16 10 8 0 1 8
Traits: Affinity (Elder, Earth) I • Resourceful II
Spellcrafts: Art of Conjuration IV • Wizardry I
ABI
Stratagems: Temporary Bind • Refined Conjuration
NAME EFFECT PW RCH STK TYPE QTY WGT
INV(3)
Staff of Conjura- When Wearer summons creatures, it can place them anywhere
- - - accesso- 1 2
tion: within its Awareness. ry
Academy Expeditioner 18 1 STA SPD OFF DEF ACC INT AG T ARM HP M
Sand Kingdoms • MEDIUM SORCERER MAGE 2 5 10 8 8 14 10 10 4 2 12
Traits: Affinity (Elder) I • Survival (Scorching) I
ABI
Spellcrafts: Art of Sorcery III
NAME EFFECT PW RCH STK TYPE QTY WGT
INV(5)
Dagger: Throwing. +1 STK when used against a model in Crouched T-3 0 STA melee, 1 0
State. weapon
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Guildsworn Knight 30 1 STA SPD OFF DEF ACC INT AG T ARM HP M
Neutral • MEDIUM ARMSMASTER WARRIOR 2 5 15 15 12 13 8 14 7 4 17
Skills: Finishing Strike I • Follow Up I • Protector I
Traits: Fearless I • Resistance (Bleed, Knockback) I
ABI
Combat Arts: Fencing IV
Stratagems: Defensive Formation • Unconventional Tactics
NAME EFFECT PW RCH STK TYPE QTY WGT
Poleaxe: Armor-Piercing, Cleave, Two Handed T+3 1 1 melee, 1 3
weapon
Sword: - T 1 STA melee, 1 1
INV(6)
weapon
Glyphscribe Dag- +1 STK when using against a model in Crouched. Throwing: T-3 0 STA melee, 1 0
ger: The Weapon returns to the users Inventory. weapon
Shield: -3 to incoming Melee Attacks to the Front, +3 ARM against T 0 1 melee, 1 2
Ranged Attacks to the Front. shield
Mana Catalyst 1 1
Sand Kingdoms
You may change one of the model’s default Affinities with one of the following ones: Fire, Water, Earth, Air.
First Aid 2 1
Neutral
When a model (including this model) would perform a Recovery Check while within Awareness of the First Aid owner, you may discard this
Upgrade. If you do, that model automatically succeeds the T roll. Alternatively, you may discard this Upgrade during the Strategic Phase to
remove all States except Engaged, Crouched, Flying or Shrouded from an Alive model within Awareness.
Arcane Tome 4 1
Sand Kingdoms
The model gains access to the next level of one of its selected Spellcrafts.
Flying Carpet 4 1
Sand Kingdoms
The model receives a Flying Carpet. This Upgrade may be equipped by a model of Size Medium or smaller.
Conjured Retinue 3 1
Sand Kingdoms
Tier I and II creatures, summoned by the upgraded model, receive the Soldier Class.
Casting Amplifier 2 1
Sand Kingdoms
The model receives a Casting Amplifier.
Smokescreen 2 1
Neutral
Model receives Haze Bomb.
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CLASSES
ARTIFICER
During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its
Effect to themselves, without performing a roll, until their next Strategic phase.
ROGUE
Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue’s Hit gains Knockdown.
WIZARD
When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.
MAGE
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type
Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana
Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end
of the turn!
SUMMONER
A Summoner can start the game with a Tier II or lower summoned creature in its Awareness area, which could be brought to the field by one of the Conjuration
Spells available to them (with no roll nor spending of an Activation Point required). A Summoner may share its pool of Mana Counters with other Summoners in
the party. (If the Summoner becomes Incapacitated, its accumulated Mana Counters are discarded.)
SORCERER
In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.
ARMSMASTER
In the Active role, Armsmasters may gain +1 STK when performing a Melee Attack.
WARRIOR
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior
in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until
the Warrior's next Strategic phase unless specified otherwise.
TRAITS
Affinity (Element)
A model with this Trait can cast (Element) Spells.
Survival (X Environment)
This model is not affected by the X Environment.
Resourceful
I: A model with this Trait may receive 1 additional Upgrade.
II: A model with this trait may receive another 1 additional Upgrade.
Fearless
This model cannot become Panicked (State).
Resistance (X)
I: Power of a Hit dealt to this model by an Attack with the (X) Type or Trait is halved.
SKILLS
Follow Up
If an enemy model disengages from this model, this model may move up to its halved Speed
value towards the disengaged model.
Stealth
I: When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy
model’s Awareness or not.
Taunt
When this model performs a Movement, it may force enemy models with LoS to this model or within
whose awareness this model enters, to perform an INT roll. Every enemy that fails needs to declare a
Reaction.
Tracking
This model gains a +3 Modifier when performing
Perceive and Uncover actions. Amodel using this skill does not
suffer the penalty to its INT Stat when it performs the Uncover
action. When performing Perceive, it may re-roll a single roll.
Finishing Strike
When this model causes at least one Wound to a target, it may immediately make an unmodified STK 1 Attack against the same target. It must use the same Item
or Skill. If there are more targets, choose only one.
3/5
Protector
When an allied model within 1/2 SPD distance is targeted in an Attack in this model’s Reactive Role,
this model can spend an Activation Point to move into Base Contact with the ally. (While moving, it
cannot pass through objects taller than its Hitbox.) By doing this, the model becomes the new target of
the Attack Action.
COMBAT ARTS
Fencing
Selected level’s effect is applied to this model’s Melee Attack
I: Masterful Parry: Target’s Melee Attack suffers -3 Modifier.
II: Harsh Riposte: Target’s Melee Attack suffers -1 STK (cannot be reduced below 1).
III: Second Wind: User’s Melee Attack gains +1 STK.
IV: Grapple & Thrash: User’s Melee Attack gains Knockdown.
SPELLCRAFTS
Art of Enchanting
ELEMENT LEVEL NAME EFFECT PW TYPE RCH STK
Elder I Arcane Shield Enchanted model gains +4 to its ARM value. This bonus - spell, en- 16 1
cannot increase a model’s ARM value above 6. In addition, chantment |
Critical Hits scored against this model do not ignore ARM. ranged
Elder II Spectral Blade Target gains: Ignore Armor and Stagger * spell, en- 16 1
chantment |
ranged
Elder III Hasten During the Strategic phase, the enchanted model may per- - spell, en- 16 1
form a Normal Movement and then remove the enchantment. chantment |
ranged
Fire I Burning Touch Target gains: Sweep I; Burn 1. This enchanted model may / spell, en- 16 1
declare Assist Action and remove Bleeding State from an chantment |
allied model in Base Contact. melee and
ranged
Air II Featherlight Target gains +2 SPD. - spell, en- 16 1
chantment |
ranged
Air I Formless Edge The enchanted model’s Melee Attacks gains + 2 RCH and * spell, en- 16 1
Knockback 2. chantment |
ranged
Air III Protective Currents Attacks at the enchanted model suffer -4 attacking modifier. - spell, en- 16 1
If the enchanted model is Hit, this Enchantment is removed, chantment |
but all enemy models within 3'' of the enchanted model suffer ranged
a Hit with Knockback 3, but no damage.
Fire II Melting Touch Target gains: Ignore Armor; Burn 1. * spell, en- 16 1
chantment |
ranged
Fire III Flameskin A model that attacks the enchanted model and is within 1” * spell, en- 16 1
suffers a hit with Power (PW) 10 and the Burn (1) trait. If this chantment |
hit wounds the attacker, this Enchantment is removed. ranged
Water I Cutting Chill Enchanted model’s Melee Attacks gain +2 PW. When the * enchantment, 16 1
enchanted model hits a target with a Melee Attack, the target spell | ranged
becomes Immobilized State.
Water II Mirror Bubble When the enchanted model suffers a Hit from a Melee Attack, * enchantment, 10 1
the attacker must perform an AG roll. If it fails, the attacker spell | ranged
suffers a STK 1 Hit with PW equal to its own Attack. After-
wards, this Enchantment is removed.
Water III Ice Shield When performing a DMG roll against the enchanted model, - enchantment, 16 1
the attacker must first perform a DMG roll against ARM 5. If spell | ranged
successful, the attacker must then make another roll against
the enchanted model’s default ARM, but with PW-3.
Wizardry
ELEMENT LEVEL NAME EFFECT PW TYPE RCH STK
Elder I Mana Burst Stagger Int spell, sorcery | 16 1
ranged
Elder I Dispel Magic Targetless. Choose one of the following: (1): Remove target - spell, healing | 16, AOE: 1
Sorcery, Enchantment, Transmutation spell from the field. (2): ranged Circular L
Remove target summoned creature from the field. (3): Cancel
Shrouded State.
Elder II Confuse Target Mindgame, Ricochet I. The target model becomes Confused - spell, sorcery | 16 1
(State) until the start of caster's next Strategic phase. When ranged
casting this spell, the caster may spend 1 Mana to gain +2
STK.
Elder II Ward Non-Critical Damage and related effects of any incoming At- - spell, sorcery 16 1
tack targeting the target of this Spell are ignored. When the | melee and
caster is Engaged, this spell can target only the caster. ranged
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Elder III Redirect Damage On hit, the Target’s successful non-Critical Hits are negated. - spell, sorcery 16 1
In addition, the Target model receives a number of non-Criti- | melee and
cal Hits equal to the number of successful Attack Rolls (apart ranged
from Critical Hits) it made during its Attack, using the same
Item, Spell and Abilities it used during its Attack. This Spell is
not affected by “Ranged (Friendly Fire)”
Elder III Hastened Recovery You may do one of the following: (1): Remove Crippled (State); - spell, healing | 16 STA
(2): Remove Bleeding (state); (3) Remove Weakened (State); ranged
(4) Remove Poisoned (State); (5): The target regains 1 HP.
Art of Conjuration
ELEMENT LEVEL NAME EFFECT PW TYPE RCH STK
Earth I Summon Gargoyle [Mana Cost (1)], Summon Gargoyle to the field. - spell, conjura- 0 -
tion | ranged
Elder I Summon Imp [Mana Cost (1)]; Summon Imp to the field. - spell, conjura- 0 -
tion | ranged
Earth II Summon Golem [Mana Cost (2)], Summon Golem to the field. - spell, conjura- 0 -
tion | ranged
Earth III Summon Earth Ele- [Mana Cost (3)], Summon Earth Elemental to the field. - spell, conjura- 0 -
mental tion | ranged
Water III Summon Water Ele- [Mana Cost: 3], Summon Water Elemental to the field. - spell, conjura- 0 -
mental tion | ranged
Earth IV Summon Colossus [Mana Cost (4)], Summon Colossus to the field. - spell, conjura- 0 -
tion | ranged
Art of Sorcery
ELEMENT LEVEL NAME EFFECT PW TYPE RCH STK
Elder I Arcane Bolt Critical: Knockdown Int spell, sorcery | 16 STA
ranged
Elder II Telekinetic Blast Knockback 3; Knockdown. Int -3 spell, sorcery | AOE: Spray 1
ranged L
Elder III Soul Crush Stun, Ignore Armor. If wounded, the target becomes Panicked Int spell, sorcery | 16 1
State until caster’s next End phase. ranged
Fire I Ignite Burn 1 INT spell, sorcery | 16 STA
ranged
Fire II Flare Sweep II; Burn 2. INT spell, sorcery 3 1
| melee and
ranged
Fire III Fireball Targetless; Burn 1. INT spell, sorcery | 16, AoE: 1
ranged Circular
L
Fire IV Inferno [Mana Cost (1)]; Targetless; Burn 3. INT spell, sorcery | Casting 1
ranged Aura,
AoE:
Circular L
Elder IV Mass Mindbreak Mindgame; Stagger; Affects only selected enemy models INT spell, sorcery | Casting 1
within the AoE. If wounded, the target also becomes Panicked ranged Aura,
(State) until caster’s next Strategic Phase. AoE:
Circular L
Water I Water Lash Knocbkack 2 (All sizes except Colossal and Epic) 8 spell, sorcery 16 STA
| melee and
ranged
Water II Piercing Stream Armor-Piercing INT spell, sorcery | 16 2
ranged
Water III Drown Enemy models within the AOE become Weakened on Hit until INT spell, sorcery | 16, AoE 1
the end of the turn. ranged Circular L
Water IV Glacial Circle Frostbite, Targetless 13 spell, sorcery | Casting 1
By spending 1 Mana, the caster may increase the STK of this ranged Aura, AOE:
Spell by 1. Circular L
Enemy models within the AoE become Slowed on Hit. Areas
within the AoE become Difficult and Dangerous Environments
until the caster’s next Strategic Phase.
STRATAGEMS
Temporary Bind
Type: Authority
Summoning Limit of the target summoned creature on the field is reduced to 0.
Refined Conjuration
Type: Authority
Mana Cost of Conjuration Spells is reduced by 1.
Defensive Formation
Type: Authority
Each friendly model receives +1 ARM for every other friendly model in Base Contact.
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