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New Army 17.10.2026, 12:03:37 Roster Export Date
17.10.2026, 12:03:43
Goblin Wartribes
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Goblin Shaman, Tier III 24 1 STA SPD OFF DEF ACC INT AG T ARM HP M
Goblin Wartribes • MEDIUM MYSTIC RANGER 2 5 12 10 10 12 12 12 0 2 14
Skills: Hit and Retreat I • Infiltration I
Traits: Affinity (Any) I • Inspiring I • Survival (Difficult) I
ABI
Spellcrafts: Shamanism II
Stratagems: Earthspeaker • Hexcaller • Unwavering Presence
NAME EFFECT PW RCH STK TYPE QTY WGT
Staff of Chaos: When performing an Attack with a Spell in the Active Role, the
- 1 - accesso- 1 3
INV(4)
wearer may reroll 1 die. When equipped, an enemy model can ry
become Engaged if within RCH of this Item.
Goblin Brawlers, Tier I 8 2 STA SPD OFF DEF ACC INT AG T ARM HP M
Goblin Wartribes • SMALL SOLDIER 2 5 10 10 8 6 10 12 3 1 8
Skills: Infiltration I • Climbing I
ABI
Traits: Survival (Difficult) I
NAME EFFECT PW RCH STK TYPE QTY WGT
Looted Weapons: / T 0 STA melee, 1 1
weapon
INV(3)
Bite: / T 0 1 natural 1 -
and
melee,
weapon
Goblin Skirmishers, Tier I 9 2 STA SPD OFF DEF ACC INT AG T ARM HP M
Goblin Wartribes • SMALL SOLDIER 2 5 8 8 10 6 10 10 1 1 8
Skills: Infiltration I • Climbing I
ABI
Traits: Survival (Difficult) I
NAME EFFECT PW RCH STK TYPE QTY WGT
Missile Weapons: / T 0-20’’: 0 STA ranged, 1 1
weapon
INV(3)
Bite: / T 0 1 natural 1 -
and
melee,
weapon
Goblin Warchief, Tier II 22 1 STA SPD OFF DEF ACC INT AG T ARM HP M
Goblin Wartribes • LARGE SOLDIER 2 5 14 10 8 8 8 14 3 5 12
Skills: Infiltration I • Finishing Strike I
Traits: Advantage (Medium) I • Fearless I • Survival (Difficult) I
ABI
Stratagems: Aetherkin • Emberkin • Stonekin • Swampkin
NAME EFFECT PW RCH STK TYPE QTY WGT
Great Axe: Cleave, Sweep I, Two Handed T+3 1 STA-1 melee, 1 3
weapon
INV(3)
Bite: / T 0 1 natural 1 -
and
melee,
weapon
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Troll Prowler, Tier III 24 1 STA SPD OFF DEF ACC INT AG T ARM HP M
Goblin Wartribes • HUGE CREATURE 2 5 16 8 10 6 8 15 3 6 10
Skills: Infiltration I • Regeneration I
ABI
Traits: Survival (Aquatic, Difficult, Toxic) I • Resistance (Poison) II
NAME EFFECT PW RCH STK TYPE QTY WGT
Rending Claws: Cleave T 1 2 natural 1 -
and
melee,
weapon
Acid Vomit: Unstoppable. On hit, the target must perform a T-3 roll. On 0 AOE: 1 natural 1 -
INV(3)
failure, it becomes Weakened until the user’s next Strategic Spray L and
Phase. ranged,
weapon
Venomous Bite: Poison II T 0 1 natural 1 -
and
melee,
weapon
Pouch 1 1
Neutral
Model’s Inventory is increased by 2. The model may receive another Upgrade.
Additional Protection 2 1
Neutral
The model receives +2 ARM, -2 AG.
Utility Tool 1 1
Neutral
The model receives a Dagger:
Imported Casting Amplifier 4 1
Neutral
The upgraded model's Spells have +4 RCH.
Imported Crossbow 5 1
Neutral
The model receives a Crossbow.
King of the Battlefield 2 2
Neutral
The model receives a Spear:
Raid Leader 4 1
Neutral
This model has the following Stratagems:
• Formation Spearhead (Authority): Target model gains Dash.
• Rallying Command (Authority): All models gain Fearless.
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CLASSES
MYSTIC
Mystics must use the M value instead of the INT value when casting Spells.
RANGER
In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).
SOLDIER
Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State,
up to a maximum of +3.
CREATURE
Creatures have no particular abilities connected to their Class. However, some Quests may have rules
that add a specific Effect to the Creature Class.
TRAITS
Affinity (Element)
A model with this Trait can cast (Element) Spells.
Inspiring
Other allied models within this model’s Awareness and with the same Affiliation gain +6 M.
Survival (X Environment)
This model is not affected by the X Environment.
Advantage (X)
Once per Activation Sequence, the model with this Trait may re-roll any number of dice (once) during an Attack action against a target with (X) characteristic (Size,
Class, Trait, etc.).
Fearless
This model cannot become Panicked (State).
Resistance (X)
I: Power of a Hit dealt to this model by an Attack with the (X) Type or Trait is halved.
II: Hits and related Effects dealt to this model by an Attack with the (X) Type or Trait are negated.
SKILLS
Hit and Retreat
During its Movement step, this model may cancel the Engaged state without any roll required.
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.
Infiltration
During the Deployment phase:
I: You may deploy this model up to the middle line of the field (on your half of the field).
Climbing
This model can perform the Climb Special
Movement as if it were a Normal Movement, ignoring “A
model cannot perform any other Action while on a vertical
surface”. While performing Climb, its SPD is not halved.
Finishing Strike
When this model causes at least one Wound to a target, it may immediately make an unmodified STK 1 Attack against the same target. It must use the same Item
or Skill. If there are more targets, choose only one.
Regeneration
During its Strategic phase, this model may regain 1 HP and cancel the Bleeding, Weakened and Crippled states.
I: During its Strategic phase, this model may regain 1 HP and cancel the Bleeding, Weakened and Crippled States.
SPELLCRAFTS
Shamanism
ELEMENT LEVEL NAME EFFECT PW TYPE RCH STK
Elder I Primal Claw May choose any Element. 13 sorcery, spell | 1 3
melee
Fire I Fire Breath Burn 1 12 sorcery, spell | AOE: Spray 2
ranged S
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Earth II Fortified Recovery Choose one: - healing, spell | 16 1
•Remove 1 State except Crouched, Flying, Shrouded, Inca- ranged
pacitated, or Dead.
•Regain 1 HP.
•Another model may regain 1 AP.
Divine II Misfortune The enchanted model must reroll any successful roll once. - enchantment, 16 1
spell | ranged
Fire III Searing Blood The Enchanted model must perform an M roll when activated. - enchantment, 16 1
On a failure, it loses 1 HP and 1 AP; remove the Enchantment. spell | ranged
STRATAGEMS
Earthspeaker
Type: Authority
Allied models (including self) in Awareness have Light Cover.
Unwavering Presence
Type: Authority
Other party members gain Fearless.
Stonekin
Type: Tribe
All Tier I have ARM +2. Tier II and above have ARM +3 and Survival Mountainous.
Swampkin
Type: Tribe
Models have Resistance II Poison and Survival Swamp, Toxic. Tier I models have Poison I. Tier II and above have Poison II.
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