New Army 17.10.2026, 12:03:37 Roster

Goblin Wartribes · 125 / 125 RP · игрок Cruor V · обновлён 03.11.2026 07:53

Goblin Shaman, Tier III24 RP

MYSTIC · RANGER · MEDIUM

STA
2
SPD
5
OFF
12
DEF
10
ACC
10
INT
12
AG
12
T
12
ARM
0
HP
2
M
14

СнаряжениеStaff of Chaos

Skills: Hit and Retreat I • Infiltration I Traits: Affinity (Any) I • Inspiring I • Survival (Difficult) I Spellcrafts: Shamanism II Stratagems: Earthspeaker • Hexcaller • Unwavering Presence

Goblin Brawlers, Tier I8 RP

SOLDIER · SMALL

STA
2
SPD
5
OFF
10
DEF
10
ACC
8
INT
6
AG
10
T
12
ARM
3
HP
1
M
8

СнаряжениеLooted Weapons, Bite

Skills: Infiltration I • Climbing I Traits: Survival (Difficult) I

Goblin Brawlers, Tier I8 RP

SOLDIER · SMALL

STA
2
SPD
5
OFF
10
DEF
10
ACC
8
INT
6
AG
10
T
12
ARM
3
HP
1
M
8

СнаряжениеLooted Weapons, Bite

Skills: Infiltration I • Climbing I Traits: Survival (Difficult) I

Goblin Skirmishers, Tier I9 RP

SOLDIER · SMALL

STA
2
SPD
5
OFF
8
DEF
8
ACC
10
INT
6
AG
10
T
10
ARM
1
HP
1
M
8

СнаряжениеMissile Weapons, Bite

Skills: Infiltration I • Climbing I Traits: Survival (Difficult) I

Goblin Skirmishers, Tier I9 RP

SOLDIER · SMALL

STA
2
SPD
5
OFF
8
DEF
8
ACC
10
INT
6
AG
10
T
10
ARM
1
HP
1
M
8

СнаряжениеMissile Weapons, Bite

Skills: Infiltration I • Climbing I Traits: Survival (Difficult) I

Goblin Warchief, Tier II22 RP

SOLDIER · LARGE

STA
2
SPD
5
OFF
14
DEF
10
ACC
8
INT
8
AG
8
T
14
ARM
3
HP
5
M
12

СнаряжениеGreat Axe, Bite

Skills: Infiltration I • Finishing Strike I Traits: Advantage (Medium) I • Fearless I • Survival (Difficult) I Stratagems: Aetherkin • Emberkin • Stonekin • Swampkin

Troll Prowler, Tier III24 RP

CREATURE · HUGE

STA
2
SPD
5
OFF
16
DEF
8
ACC
10
INT
6
AG
8
T
15
ARM
3
HP
6
M
10

СнаряжениеRending Claws, Acid Vomit, Venomous Bite

Skills: Infiltration I • Regeneration I Traits: Survival (Aquatic, Difficult, Toxic) I • Resistance (Poison) II

Улучшения отряда 8 · 21 RP

  • Pouch1
  • Additional Protection2
  • Utility Tool1
  • Imported Casting Amplifier4
  • Imported Crossbow5
  • King of the Battlefield2
  • King of the Battlefield2
  • Raid Leader4

Импорт из PDF. Правила состава автоматически не проверены. Улучшения перечислены отдельно: в PDF не указано, какой модели они назначены.

Текстом (для копирования)
New Army 17.10.2026, 12:03:37 Roster Export Date 17.10.2026, 12:03:43 Goblin Wartribes 125 / 125 Goblin Shaman, Tier III 24 1 STA SPD OFF DEF ACC INT AG T ARM HP M Goblin Wartribes • MEDIUM MYSTIC RANGER 2 5 12 10 10 12 12 12 0 2 14 Skills: Hit and Retreat I • Infiltration I Traits: Affinity (Any) I • Inspiring I • Survival (Difficult) I ABI Spellcrafts: Shamanism II Stratagems: Earthspeaker • Hexcaller • Unwavering Presence NAME EFFECT PW RCH STK TYPE QTY WGT Staff of Chaos: When performing an Attack with a Spell in the Active Role, the - 1 - accesso- 1 3 INV(4) wearer may reroll 1 die. When equipped, an enemy model can ry become Engaged if within RCH of this Item. Goblin Brawlers, Tier I 8 2 STA SPD OFF DEF ACC INT AG T ARM HP M Goblin Wartribes • SMALL SOLDIER 2 5 10 10 8 6 10 12 3 1 8 Skills: Infiltration I • Climbing I ABI Traits: Survival (Difficult) I NAME EFFECT PW RCH STK TYPE QTY WGT Looted Weapons: / T 0 STA melee, 1 1 weapon INV(3) Bite: / T 0 1 natural 1 - and melee, weapon Goblin Skirmishers, Tier I 9 2 STA SPD OFF DEF ACC INT AG T ARM HP M Goblin Wartribes • SMALL SOLDIER 2 5 8 8 10 6 10 10 1 1 8 Skills: Infiltration I • Climbing I ABI Traits: Survival (Difficult) I NAME EFFECT PW RCH STK TYPE QTY WGT Missile Weapons: / T 0-20’’: 0 STA ranged, 1 1 weapon INV(3) Bite: / T 0 1 natural 1 - and melee, weapon Goblin Warchief, Tier II 22 1 STA SPD OFF DEF ACC INT AG T ARM HP M Goblin Wartribes • LARGE SOLDIER 2 5 14 10 8 8 8 14 3 5 12 Skills: Infiltration I • Finishing Strike I Traits: Advantage (Medium) I • Fearless I • Survival (Difficult) I ABI Stratagems: Aetherkin • Emberkin • Stonekin • Swampkin NAME EFFECT PW RCH STK TYPE QTY WGT Great Axe: Cleave, Sweep I, Two Handed T+3 1 STA-1 melee, 1 3 weapon INV(3) Bite: / T 0 1 natural 1 - and melee, weapon 1/4 Troll Prowler, Tier III 24 1 STA SPD OFF DEF ACC INT AG T ARM HP M Goblin Wartribes • HUGE CREATURE 2 5 16 8 10 6 8 15 3 6 10 Skills: Infiltration I • Regeneration I ABI Traits: Survival (Aquatic, Difficult, Toxic) I • Resistance (Poison) II NAME EFFECT PW RCH STK TYPE QTY WGT Rending Claws: Cleave T 1 2 natural 1 - and melee, weapon Acid Vomit: Unstoppable. On hit, the target must perform a T-3 roll. On 0 AOE: 1 natural 1 - INV(3) failure, it becomes Weakened until the user’s next Strategic Spray L and Phase. ranged, weapon Venomous Bite: Poison II T 0 1 natural 1 - and melee, weapon Pouch 1 1 Neutral Model’s Inventory is increased by 2. The model may receive another Upgrade. Additional Protection 2 1 Neutral The model receives +2 ARM, -2 AG. Utility Tool 1 1 Neutral The model receives a Dagger: Imported Casting Amplifier 4 1 Neutral The upgraded model's Spells have +4 RCH. Imported Crossbow 5 1 Neutral The model receives a Crossbow. King of the Battlefield 2 2 Neutral The model receives a Spear: Raid Leader 4 1 Neutral This model has the following Stratagems: • Formation Spearhead (Authority): Target model gains Dash. • Rallying Command (Authority): All models gain Fearless. 2/4 CLASSES MYSTIC Mystics must use the M value instead of the INT value when casting Spells. RANGER In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player). SOLDIER Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3. CREATURE Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class. TRAITS Affinity (Element) A model with this Trait can cast (Element) Spells. Inspiring Other allied models within this model’s Awareness and with the same Affiliation gain +6 M. Survival (X Environment) This model is not affected by the X Environment. Advantage (X) Once per Activation Sequence, the model with this Trait may re-roll any number of dice (once) during an Attack action against a target with (X) characteristic (Size, Class, Trait, etc.). Fearless This model cannot become Panicked (State). Resistance (X) I: Power of a Hit dealt to this model by an Attack with the (X) Type or Trait is halved. II: Hits and related Effects dealt to this model by an Attack with the (X) Type or Trait are negated. SKILLS Hit and Retreat During its Movement step, this model may cancel the Engaged state without any roll required. If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step. Infiltration During the Deployment phase: I: You may deploy this model up to the middle line of the field (on your half of the field). Climbing This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring “A model cannot perform any other Action while on a vertical surface”. While performing Climb, its SPD is not halved. Finishing Strike When this model causes at least one Wound to a target, it may immediately make an unmodified STK 1 Attack against the same target. It must use the same Item or Skill. If there are more targets, choose only one. Regeneration During its Strategic phase, this model may regain 1 HP and cancel the Bleeding, Weakened and Crippled states. I: During its Strategic phase, this model may regain 1 HP and cancel the Bleeding, Weakened and Crippled States. SPELLCRAFTS Shamanism ELEMENT LEVEL NAME EFFECT PW TYPE RCH STK Elder I Primal Claw May choose any Element. 13 sorcery, spell | 1 3 melee Fire I Fire Breath Burn 1 12 sorcery, spell | AOE: Spray 2 ranged S 3/4 Earth II Fortified Recovery Choose one: - healing, spell | 16 1 •Remove 1 State except Crouched, Flying, Shrouded, Inca- ranged pacitated, or Dead. •Regain 1 HP. •Another model may regain 1 AP. Divine II Misfortune The enchanted model must reroll any successful roll once. - enchantment, 16 1 spell | ranged Fire III Searing Blood The Enchanted model must perform an M roll when activated. - enchantment, 16 1 On a failure, it loses 1 HP and 1 AP; remove the Enchantment. spell | ranged STRATAGEMS Earthspeaker Type: Authority Allied models (including self) in Awareness have Light Cover. Unwavering Presence Type: Authority Other party members gain Fearless. Stonekin Type: Tribe All Tier I have ARM +2. Tier II and above have ARM +3 and Survival Mountainous. Swampkin Type: Tribe Models have Resistance II Poison and Survival Swamp, Toxic. Tier I models have Poison I. Tier II and above have Poison II. 4/4

Заявлен на: 31 Октября. Кошмарный Eldfall Chronicles

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